Daniel Bueno | Siliconera https://www.siliconera.com/author/dbueno/ The secret level in the world of video game news. Thu, 01 Aug 2024 19:29:40 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 https://d3la0uqcqx40x5.cloudfront.net/wp-content/uploads/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Daniel Bueno | Siliconera https://www.siliconera.com/author/dbueno/ 32 32 163913089 My Hero Academia Art Book, Board Games, More Planned https://www.siliconera.com/my-hero-academia-art-book-board-games-more-planned/?utm_source=rss&utm_medium=rss&utm_campaign=my-hero-academia-art-book-board-games-more-planned https://www.siliconera.com/my-hero-academia-art-book-board-games-more-planned/#respond Thu, 01 Aug 2024 21:30:00 +0000 https://www.siliconera.com/?p=1045603 My Hero Academia Art Book, Board Games, More Planned

With the final chapter of the My Hero Academia manga series set to release on August 5, 2024, various merchandise projects like and art book, fan book, and board game are reportedly being planned. Additionally, a new large-scale project will reportedly be announced the same day the manga series concludes. [Thanks, ryokutya2089!]

There is no information yet as to what this large-scale project will be. Other projects include the release of the final volume 42 of the My Hero Academia manga series, which is set to appear on December 2024 in Japan, as reported by leaker ryokutya2089. A digital manuscript print will seemingly be available for applicants that purchase the final issue of the manga.

Additionally, a final My Hero Academia fan book will appear on January 2025, with the first ever art book for the manga series coming out on April 2025. An original image exhibition of the series will reportedly be held around Summer 2025. Other minor projects include a possible board game, as well as Line stickers.

The My Hero Academia manga will end on August 5, 2024, and various projects to celebrate the end of the series are being planned. Viz Media handles the release of the manga in North America, and the anime is available on Crunchyroll.

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Street Fighter 6 Baki the Grappler Doppo Items, Emotes Shown https://www.siliconera.com/street-fighter-6-baki-the-grappler-doppo-items-emotes-shown/?utm_source=rss&utm_medium=rss&utm_campaign=street-fighter-6-baki-the-grappler-doppo-items-emotes-shown https://www.siliconera.com/street-fighter-6-baki-the-grappler-doppo-items-emotes-shown/#respond Thu, 01 Aug 2024 20:30:00 +0000 https://www.siliconera.com/?p=1045588 Street Fighter 6 Baki the Grappler Doppo Items, Emotes Shown

Capcom revealed some of the new Baki the Grappler items and emotes inspired by Doppo Orochi that will be available in Street Fighter 6 as part of the latest collaboration with the anime and manga series. The new collaboration will run between August 16 and September 25, 2024.

The first item inspired by Doppo Orochi that will appear on Street Fighter 6 will be a costume inspired by Doppo’s martial arts uniform. This costume will be available for the player avatar in SF6. Additionally, two emotes inspired by the Baki the Grappler series will be available. Finally, 12 in-game stickers featuring Baki the Grappler manga panels will be available.

You can take a better look at the Doppo Orochi costume, emotes, and stickers from Baki the Grappler that will appear on Street Fighter 6 here:

The previous SF6 collaboration with the Baki the Grappler manga and anime series appeared in September 2023 and as part of it Capcom released character creator recipes for Baki Hanma and Kaoru Hanayama.

Street Fighter 6 is readily available on the PS4, PS5, Xbox Series X, and Windows PC. The new Baki the Grappler collaboration features costumes, emotes, and in-game stickers, and it will run from August 16 to September 25, 2024.

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Metal Kingdom Hearts Keyblade Keychains Returning https://www.siliconera.com/metal-kingdom-hearts-keyblade-keychains-returning/?utm_source=rss&utm_medium=rss&utm_campaign=metal-kingdom-hearts-keyblade-keychains-returning https://www.siliconera.com/metal-kingdom-hearts-keyblade-keychains-returning/#respond Thu, 01 Aug 2024 19:45:00 +0000 https://www.siliconera.com/?p=1045595 Metal Kingdom Hearts Keyblade Keychains Returning

Square Enix is bringing back 4 of the Kingdom Hearts metallic keyblade keychains. Pre-orders for the keychains are now open from the Square Enix online eStore, and they are expected to release in Japan on September 28, 2024.

Each keychain costs 2,090 yen (or approximately $13.97.) The 4 keyblades that are being restocked are Sora’s signature Kingdom Key, Oathkeeper, Fenrir from KH2, and Flame Liberator, also known as Bond of the Blaze, which is Axel/Lea’s keyblade as it appeared in KH3D and KH3.

You can check out the Kingdom Hearts metal keyblade keychains in more detail here:

As a reminder, back in May 2023 Square Enix released a similar line of keychains inspired by keyblades from the KH series which included Two Become One, the χ-blade, and Bond of Flame, the alternate version of Axel’s keyblade that Sora can obtain in KH2.

The Kingdom Hearts metallic keyblade keychains cost 2,090 yen each (~$13.97,) they will release in Japan on September 28, 2024, and are now available for pre-order from the Square Enix eStore. The Kingdom Hearts series is readily available for the PS4, Xbox One, Nintendo Switch via cloud streaming, and PC via Steam and the Epic Games Store.

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Final Fantasy XIV Dawntrail 2025 Calendar Lets You Reuse Its Art https://www.siliconera.com/final-fantasy-xiv-dawntrail-2025-calendar-lets-you-reuse-its-art/?utm_source=rss&utm_medium=rss&utm_campaign=final-fantasy-xiv-dawntrail-2025-calendar-lets-you-reuse-its-art https://www.siliconera.com/final-fantasy-xiv-dawntrail-2025-calendar-lets-you-reuse-its-art/#respond Wed, 31 Jul 2024 22:00:00 +0000 https://www.siliconera.com/?p=1045350 Final Fantasy XIV Dawntrail 2025 Calendar Lets You Reuse Its Art

Square Enix opened pre-orders for a new Final Fantasy XIV Dawntrail 2025 calendar featuring concept art and renders from the game that can be reused as posters. The calendar costs 3,000 yen (or approximately $19.88) and will release in Japan on September 26, 2024.

The Square Enix e-store page for the calendar has only revealed the artworks on display for the months of February, April, and July 2025. These include a CG render of the Warrior of Light in his Viper job outfit standing on a cliff overseeing the city of Tuliyollal, a concept art of the new Pictomancer job, and a dual artwork of a street of Tuliyollal and the Nexus Arcade area of Solution Nine, respectively.

The pages in the new FFXIV Dawntrail calendar are B4-size, and each one includes a perforated line dividing the artwork and the dates for each month, which allows for the calendar to be reused as a hanging wall poster collection. You can check out the artworks and CG renders revealed so far in the upcoming FFXIV Dawntrail 2025 calendar below.

The Final Fantasy XIV Dawntrail 2025 calendar costs 3,000 yen (~$19.88) and will release on September 26, 2025. Final Fantasy XIV is available for the PS4, PS5, Xbox Series X, and PC. You can read the latest 7.05 patch notes here.

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Shin Megami Tensei Board Game Seeking Funding on Kickstarter https://www.siliconera.com/shin-megami-tensei-board-game-seeking-funding-on-kickstarter/?utm_source=rss&utm_medium=rss&utm_campaign=shin-megami-tensei-board-game-seeking-funding-on-kickstarter https://www.siliconera.com/shin-megami-tensei-board-game-seeking-funding-on-kickstarter/#respond Wed, 31 Jul 2024 20:00:00 +0000 https://www.siliconera.com/?p=1045334 Shin Megami Tensei Board Game Seeking Funding on Kickstarter

Icrea announced that a Kickstarter campaign for a new Shin Megami Tensei board game will launch on September 11, 2024. The new board game will aim to recreate iconic mechanics from the franchise and will include a variety of demon figures and other components. [Thanks, PR Times!]

The upcoming SMT board game is being advertised with a provisional generic name, and it will seemingly include 72 demon figures. Mechanics like the Demon Conversations and Demon Fusion will also be recreated in a tabletop format. The board game will allow between 2 to 4 players, and a game can be expected to last between 3 to 4 hours per player.

Other components teased in the announcement Kickstarter post include the board for the game, as well as various cards and tokens used for gameplay. Additionally, Icrea will be showcasing an in-development version of the SMT board game at Gen Con 2024, which will be held between August 1-4, 2024 in Indianapolis.

As a reminder, Premium Bandai re-released the original Japanese Shin Megami Tensei Monument of Reincarnation Trading Card Game in both Japan and North America, and it appeared in August 2023.

The Shin Megami Tensei board game will receive a Kickstarter campaign on September 11, 2024.

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Review: Quintessential Quintuplets: Five Memories Spent With You Feels Like a Sweet Epilogue https://www.siliconera.com/review-quintessential-quintuplets-five-memories-spent-with-you-feels-like-a-sweet-epilogue/?utm_source=rss&utm_medium=rss&utm_campaign=review-quintessential-quintuplets-five-memories-spent-with-you-feels-like-a-sweet-epilogue https://www.siliconera.com/review-quintessential-quintuplets-five-memories-spent-with-you-feels-like-a-sweet-epilogue/#respond Wed, 31 Jul 2024 19:00:00 +0000 https://www.siliconera.com/?p=1044316 Review: Quintessential Quintuplets: Five Memories Spent With You Feels Like a Sweet Epilogue

In most dating sim games I’ve played, I’m used to a slow burn, “will they, won’t they” romance, with the eventual love confession and relationship being the final reward of the game. With The Quintessential Quintuplets: Five Memories Spent With You however, the game starts you after you’re already in a relationship. This is an interesting approach to dating sims, as it’s not often that you get to actually witness your protagonist and romance option learning the steps to make the relationship succeed.

The game takes place six months after the school festival where protagonist Futaro Uesugi confessed his love to one of the Nakano sisters. Futaro, his sister Raiha, and the five Nakano sisters Ichika, Nino, Miku, Yotsuba, and Itsuki take a final trip to Okinawa together to celebrate the sisters graduating high school. In game, the player selects the character that Futaro confesses to at the festival during the very beginning. In practical terms, this means you're choosing the route for your current playthrough from the start, instead of locking it during gameplay. The main strength of this method is the number of unique routes and scenarios available with each of the five Nakano girls as Futaro’s girlfriend.

By making the most appropriate dialogue choices for your partner, you obtain “Futaro Points.” Depending on the number of points obtained by the end, you can get a Normal or Good Ending for each girl, and after watching any of the endings for the five girls you unlock a final "All Route." Because of how The Quintessential Quintuplets: Five Memories Spent With You works and the position it takes in the overarching narrative of the series, this game feels as a sort of epilogue, with the beginning of the game —the confession— acting as what would be the ending for any other dating sim game. Since this game was localized and released alongside The Quintessential Quintuplets: Memories of a Quintessential Summer it fits nicely as a sequel to it.

Perhaps the most interesting factor of starting with the confession is that the game jumps straight into developing the relationship, with the focus of the stories present being Futaro and his partner learning to coexist in this new partnership. However, this also means that you need to have a familiarity with the series prior to playing the game, or you might be choosing a romance path with no context other than how the character looks and the vibe you get from them. At the same time, the game really seems to want the player to consider playing each confession route and eventually get to the "All Route." In a way, this game feels like a "what if" scenario for the original manga and anime series, which in itself is a creative way of writing more material for the fun and well fleshed out cast of characters.

The five Nakano sisters are really fun characters, and together they form quite a formidable and hectic team. It’s always fun seeing the sisters on sync and seeing Futaro struggle to keep up with their antics. Considering that they are the main cast of characters you will be interacting I appreciate that they’re more than one note characters and you get to see different sides of them in different routes. I chose Miku as my first route and I was quite happy to see how her experience with relationship expectations, anxiety, and communication was handled.

I realy enjoyed Futaro as a protagonist. I think that having the main point of view character have a marked personality is a great choice, as it makes it feel more about the romance between the two characters, rather than have him be as a stand in for the player. Futaro is very outspoken and his personality allowed me to enjoy the characters bouncing off of each other. He's also a dork and really endearing at that. The only caveat I have about him is that, after the tutorial, Futaro’s voice actor stops voicing lines. I would have much rather have him continue to speak, like it happens with the rest of the cast of characters.

While The Quintessential Quintuplets: Five Memories Spent With You is a follow-up to Memories of a Quintessential Summer, the game doesn't contain the stat management and tutoring elements of the latter. While this makes sense due to the game taking place during a holiday trip, this also means that this game is mechanically less interesting than its predecessor and a more straightforward visual novel. At the same time, if you play them in a row, Five Memories Spent With You can be a rewarding experience as an epilogue and a window into the future of Futaro and the Nakano sisters.

I found the localization to be pretty spotty. Some sentences can read a bit awkward and too literal, and at times I heard some voice lines in Japanese that didn’t match the translated English lines. In addition, the UI for the PC version of the game is a mixed bag. Considering that the game is a visual novel I played with mouse and keyboard. However, the game will sometimes show controller prompts even when playing with mouse and keyboard. Additionally, the mouse cursor will disappear when using the arrow keys, which the game seems very intent being used.

Furthermore, I wasn’t able to make my controller work with the game when I tried, which left me a bit puzzled. I eventually got around the odd control scheme, but not after tampering with it for a bit. The text formatting quirks also remain from the previous game Five Memories Spent With You. While the UI elements can get a pass, the localization problems remained throughout my playthrough and tainted my experience with the game a bit.

The Quintessential Quintuplets: Five Memories Spent With You is a nice cherry on top of the cake for fans of the series. It is very rewarding being able to play a Quintessential Quintuplets story that focuses on seeing the relationship between Futaro and the chosen Nakano sister flourish. While the game doesn’t present original mechanics or ideas like its predecessor does, there is a lot to enjoy here, and a lot of content and attention given to each character.

The Quintessential Quintuplets: Five Memories Spent With You is available for the Nintendo Switch, PS4, and PC via Steam.

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FFVII Zack Fair Voice Actor Kenichi Suzumura Resumes Work https://www.siliconera.com/ffvii-zack-fair-voice-actor-kenichi-suzumura-resumes-work/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-zack-fair-voice-actor-kenichi-suzumura-resumes-work https://www.siliconera.com/ffvii-zack-fair-voice-actor-kenichi-suzumura-resumes-work/#respond Wed, 31 Jul 2024 16:30:00 +0000 https://www.siliconera.com/?p=1045265 FFVII Zack Fair Voice Actor Kenichi Suzumura to Resume Work

Japanese voice actor agency Intention announced that FFVII Zack Fair voice actor Kenichi Suzumura will resume working. The agency previously announced that Suzumura would take a break from his activities due to his declining health and to take time to recover.

The company also announced that the actor will gradually return to voice acting while taking into consideration his health. This could mean that it will take a while until the actor is capable of fully returning to work, or that other breaks from work might happen in the future.

The actor has been on a hiatus from his voice acting work for a little bit over 2 months. Intention originally announced this break on May 16, 2024. The company thanked fans for their support of Suzumura, and apologized for the possibility of any inconveniences caused for the hiatus.

Kenichi Suzumura is well known for his work voicing Zack Fair in the original Japanese dub of the FFVII franchise, as well as voicing Demyx in the Kingdom Hearts series, Shinn Asuka in Mobile Suit Gundam SEED Destiny and Mobile Suit Gundam SEED Freedom, and most recently Bravern in the Brave Bang Bravern! 2024 anime series.

Kenichi Suzumura will resume his voice acting work activities gradually.

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Review: There’s More Than Meets the Eye in Kitsune Tails https://www.siliconera.com/review-theres-more-than-meets-the-eye-in-kitsune-tails/?utm_source=rss&utm_medium=rss&utm_campaign=review-theres-more-than-meets-the-eye-in-kitsune-tails https://www.siliconera.com/review-theres-more-than-meets-the-eye-in-kitsune-tails/#respond Wed, 31 Jul 2024 16:00:00 +0000 https://www.siliconera.com/?p=1045216 Review: Kitsune Tails Is More Than Meets the Eye

I have to be honest and admit that my first impression of Kitsune Tails didn’t have me fully on board with the premise. Perhaps it was the very obvious similarities with other platforming games or how the game expects a certain level of precision and mastery immediately. However, as I made my way through it, I started to experience a full 180 degrees change in attitude and discovered that not everything was as straightforward as it seemed.

Kitsune Tails is a platformer game cut from the same cloth as classics like Super Mario Bros 3 and Super Mario World, borrowing elements such as the way the level select maps look and the mid-world Spirit Houses that double as the mid-world castle challenges and Ghost Houses from SMW. Even the run meter from SMB3 makes an appearance as the Ki gauge in the upper right corner. I admittedly don’t love how close to this particular cloth Kitsune Games cuts. What I love is how this aspect of the game is only about 40% of the whole experience, and halfway through the developer pulled the wool from over my eyes and revealed that Kitsune Tails is also a completely different platformer closer to something like classic Ninja Gaiden.

The story of Kitsune Tails is a tad more involved than is usual for the genre. If I had to summarize the plot in one sentence, it would be “clueless disaster lesbian Kitsune causes geopolitical crisis, and a disaster ensues.” The focus for most of the game lies on Yuzu, a Kitsune on her first mission as a messenger for the fox deity Inari. On one of her reckless travels, Yuzu is rescued by the mage and healer Akko, who rapidly catches feelings for our protagonist.

As the seasons go by and the two get closer, Yuzu’s longtime friend Kiri starts to show jealousy about the girls’ growing bond. Kiri is ready to make a grand gesture to reveal her feelings to Yuzu during a dance festival. In the ensuing confusion Akko is captured, with Kiri as the main suspect. Yuzu embarks on a trip to commune with the five elements to free Akko from her entrapment, figure out why Kiri captured her friend, and if it had to do with her feelings of jealousy. I really appreciate seeing Kitsune Tails handle the conflict of three overtly queer friends learning to understand their feelings for each other and communicating them, while also seeing some asexual representation in the mix.

As a rule of thumb, I try to avoid comparing titles I review with other games as much as possible, as I prefer to explain the inner workings of a game on its own merits. However, there is too much of Super Mario World in Kitsune Tails. I think that my feelings towards the first half of this game come from how derivative it feels from this formula. For a good chunk of the game there is little variation to how enemies and power ups work compared to Mario, and when Kitsune Tails tries its own spin on a classic Mario mechanic it is often not to the best results. As an example, salamander and snowman suit power ups very similar to the ice flower and the fire flower from Mario games get introduced very late into the game. This means that the early game leaves you with your basic jump to fend off enemies and more situational power ups that don’t feel as useful or critical for that part of the game.

Similarly, the aforementioned Ghost Houses include ghost enemies similar to Boos. While they are similar to Boos these ghosts act differently, and you’re only safe from them as long as you’re inside the light of nearby fires. While I appreciate the variation in design, it’s not as balanced a threat as Boos, as these ghosts usually hover around your last position and there is no way to stop them unless you have a source of light, making them feel more unfair. Coupled with the fact that these enemies appear on levels with moving platforms or vertical levels, it makes for some of the most tricky in the game.

Screenshot by Siliconera

Aside from enemies and power ups, the demanding level design is definitely a step up from your average Mario game. Some levels are short and sweet and manage to scratch the itch for that platforming goodness Kitsune Tails is so eagerly and lovingly trying to recreate, while other levels go on for too long, feeling like two challenging levels stitched together. The frustration of very long challenging levels can be increased when checkpoints are sparse, making you start from very early into the level after dying. This is only really a problem when playing on the highest difficulty, or playstyle as the game calls it, as you can easily use power ups stored in your inventory to replenish your defenses in the other 2 available playstyles. Additionally, you can spend coins in the small hub village to purchase power ups.

Despite my criticisms, some levels shine through their creativity and fun design. I found the entirety of World 4 to be brilliant and a breath of fresh air. Having access to the ice power up means that you can stun nearby enemies and create platforms to make your way up very fun vertical sections. This felt like an appropriate level of challenge, as I had an effective way to defend myself without the game pulling any type of “gotchas” on me. Not to mention that what I have described above is only true for half of the game’s run, as you make your way through the 6 worlds in offer.

After completing the game, you are given access to a special character that can’t use the power ups that Yuzu can. Instead, this character has a completely unique moveset that revolves around swordplay, hitting enemies to refresh traversal attack skills, and flowing through the levels swiftly and precisely. This second part of the game absolutely, positively, immensely rules. I couldn’t stop myself from playing once I reached this point. Even though you go through the same levels again, the difficulties I previously had in some levels disappeared as the new playstyle instantly clicked with me.

I think this unique playstyle is what makes this second half so special, and I would have liked to see Yuzu play in a more unique way than Mario, with her power ups being something she learns in each world and can use with a different degree of freedom. I kept thinking about this when I unlocked the adorable shark suit power up, and how I would have preferred if it was an innate ability in the character’s arsenal, as it would have made the water stages fairer, in addition to helping the game distinguish itself more from Super Mario.

The pixel art in Kitsune Tails is as lovely as you’d expect, and every character and enemy have distinct designs that are easy to clock, even if you have never encountered before. Walking and flying beetles are the equivalent to Goombas and their flying variations, with armadillos being akin to Koopa Troopas, and so on and so forth. The music is fun and playful, borrowing from the style of the NES and Super Nintendo. Perhaps the most impressive element of Kitsune Tails is that the game also includes its own “Kitsune Maker,” featuring a level editor using the Lua script language used to develop the game, as well as the plenty of minigames available.

Kitsune Tails presents itself as a charming homage to classic NES and SNES era platformers with an adorable Queer story, and hides underneath a deep and challenging double album of platforming goodness with a second campaign focused on speed and precise movement, all the while featuring a simple level editor to boot. Despite borrowing a little too much from some classic platformers, I feel like genre fans and speedrunners are going to have a field day with Kitsune Tails.

Kitsune Tails will come to the PC via Steam and itch.io on August 1, 2024.

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Game Freak Looking to Hire New Staff Members https://www.siliconera.com/game-freak-looking-to-hire-new-staff-members/?utm_source=rss&utm_medium=rss&utm_campaign=game-freak-looking-to-hire-new-staff-members https://www.siliconera.com/game-freak-looking-to-hire-new-staff-members/#respond Tue, 30 Jul 2024 18:30:00 +0000 https://www.siliconera.com/?p=1045040 Game Freak Looking to Hire New Staff Members

Pokemon developer Game Freak is holding a new recruitment campaign in order to hire new staff members. The company, alongside IMAGICA GEEQ, held a mid-career recruitment online information meeting on August 30, 2024. [Thanks, DenFamiNico Gamer!]

There are seven major types of open positions that the company is looking to fill with new staff members. These fields include planner, designer, project manager, programmer, research and development, technical artist, and back office.

Here is the full list of staff that developer Game Freak is looking to hire:

  • Planner
  • Planner (scenario/setting creation)
  • [Contract] Sound Planner (Pokemon series development)
  • Character Model
  • Effects
  • Background Model
  • Cutscenes
  • Section Director
  • Lighting Artist
  • Human Motion
  • Pokemon Models
  • 2D Art Designer
  • 2D Art Designer: Background
  • [Contract] 2D Artwork Designer (Pokemon series development)
  • Project Manager
  • [Contract] Assistant Project Manager
  • Game Programmer
  • Game Programmer: Communication System
  • [Contract] Game Programmer: Characters (New IP)
  • [Contract] Game Programmer: Events (New IP)
  • [Contract] UI Programmer (New IP)
  • [Contract] Communication Game Programmer (Pokemon series development)
  • [Contract] Unity Engineer (Assigned to R&D Department)
  • [Contract] Animation Programmer (Assigned to R&D Department)
  • [Contract] Infrastructure Engineer (Server)
  • [Contract] Information Systems: Windows Infrastructure Engineer
  • R&D Programmer: Communication Systems
  • R&D Programmer: Animation
  • R&D Programmer: Machine Learning Engineer
  • R&D Programmer: Graphics
  • R&D Programmer: Systems
  • R&D Programmer: Battle Systems
  • R&D Programmer: Libraries
  • Technical Artist: Procedural
  • Technical Artist: Tools
  • HR and Recruitment
  • [Contract] IT Help Desk

Applicants for the aforementioned positions must have at least three years of relevant work experience in the game industry or at least three years of related work experience. However, it seems like some of the open positions don't require experience in the game industry, as reported by website DenFamiNico Gamer.

Aside from their work as the developers of the massively popular Pokemon franchise, Game Freak are also known for developing a variety of other titles. The latest Game Freak game is Pand Land, a cooperative exploration game available for mobile devices that released in Japan on June 24, 2024.

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Metaphor: ReFantazio Showcase Offers Look at New Characters https://www.siliconera.com/metaphor-refantazio-showcase-offers-look-at-new-characters/?utm_source=rss&utm_medium=rss&utm_campaign=metaphor-refantazio-showcase-offers-look-at-new-characters https://www.siliconera.com/metaphor-refantazio-showcase-offers-look-at-new-characters/#respond Tue, 30 Jul 2024 16:30:00 +0000 https://www.siliconera.com/?p=1044966 Metaphor: ReFantazio Showcase Offers Look at New Characters

The latest Metaphor: ReFantazio showcase introduced several new characters that will try their luck in the tournament for the throne of Euchronia, as well as various other characters that will support the different parties involved in the political race. They are Batlin, Forden, Louis, Gideaux, Glodell, Milo, Loveless, Rudolf, Lina, Goddard, Roger, Jin, Julian, and Edeni.

Batlin is a Sanctist crier that takes care of delivering information about the tournament to the population. Forden is the supreme authority of Sanctism, the state religion of the Kingdom of Euchronia, and one of the candidates for the throne leading the moderate political faction. Louis is a is an army officer who believes in true meritocracy. Gideaux is a warrior monk and Captain of the Monk Army, as well as Forden's bodyguard. While Gideaux is a candidate in the race he doesn't have the intention of becoming king. Instead, he participates in order to stop the protagonist as he is an Elda, whom Gideaux despises.

Glodell is known as the Black Hound and he’s an ambitious subordinate of Louis. Milo Maurizio of the Ishkia tribe is an eccentric candidate who believes that those of beauty will take the titles of those deemed hideous. Loveless is a hedonistic commoner and the third son of a tavern owner who hasn’t given much thought to how to rule a kingdom. Rudolf is another militaristic candidate who intends to establish a Roussainte tribe military dictatorship after acquiring the throne. Lina belongs to the Eugief tribe and is the daughter of the owners of the Kayden Workshop. She is participating in the race to promote her family’s gauntlet runner business.

Goddard of the Rohag tribe represents the elderly citizens of the United Kingom of Euchronia and he is a demolitionist. Roger of a self-righteous young Clemar that believes in a country with no taxes, laws, nor religion. Jin from the Nidia tribe is a populist candidate that changes his tune everwhere he goes in order to win as many people as possible. Julian is an Ishkian member whose policies focus on animal rights, even among the monsters that threaten the population. Edeni of the Mustari tribe is a pagan advocate and the representative of religious freedom in the race.

The latest Metaphor: ReFantazio showcase video offering a look at new characters is nearly 19 minutes long, and is available in English and with closed captions. You can check it out here:

https://www.youtube.com/watch?v=3MUxQ5QT5RQ

Additionally, Atlus introduced several Followers that will aid the protagonist and the party in his journey and will unlock several Archetypes. These are Brigitta, who awakens the Merchant, Maria offers the Healer Archetype, Bardon gives access to Commander, Alonzo awakens the Faker Archetype, and Catherina unlocks the Brawler.

The next Metaphor: ReFantazio video will introduce the Journey aspect and mechanics of the game, and the previous video offered a look at the Prince’s Curse.

Metaphor: ReFantazio will come out for the PS4, PS5, Xbox Series X, and PC on October 11, 2024.

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Visions of Mana Demo Available Now, Unlocks 3 Weapons https://www.siliconera.com/visions-of-mana-demo-available-now-unlocks-3-weapons/?utm_source=rss&utm_medium=rss&utm_campaign=visions-of-mana-demo-available-now-unlocks-3-weapons https://www.siliconera.com/visions-of-mana-demo-available-now-unlocks-3-weapons/#respond Tue, 30 Jul 2024 15:30:00 +0000 https://www.siliconera.com/?p=1044978 Visions of Mana Demo out Now on PlayStation, Xbox, and PC

A demo for the upcoming action RPG Visions of Mana is now available for the PS4, PS5, Xbox Series X, as well as Steam and the Windows Store on PC. Playing through the trial will unlock three additional weapons in the final version of the game.

These weapons are the Gladius, Falx, and Horn Lance, and they will be available to equip in the final version as players unlock new classes to play. The demo will let you play a small section of the game as protagonist Val, who will be accompanied by party members Careena and Morley.

Square Enix also released a new demo trailer for the game showcasing the story and some gameplay. You can check out the new trailer here:

https://www.youtube.com/watch?v=AHIJtLufSsM

Square Enix recently released a new gameplay trailer for Visions of Mana introducing the eight Elemental Vessels. These are tied to the Spirits, a staple of the Mana series. The new trailer also showcases some of the classes that the playable characters will have access to in the final version of the game.

Visions of Mana will come to the PS4, PS5, Xbox Series X, and PC on August 29, 2024 and a demo is out now. However, the game will not be available as part of the Xbox Game Pass service.

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Toilet-Bound Hanako-Kun Season 2 Airs in 2025 https://www.siliconera.com/toilet-bound-hanako-kun-season-2-airs-in-2025-anime/?utm_source=rss&utm_medium=rss&utm_campaign=toilet-bound-hanako-kun-season-2-airs-in-2025-anime https://www.siliconera.com/toilet-bound-hanako-kun-season-2-airs-in-2025-anime/#respond Mon, 29 Jul 2024 23:00:00 +0000 https://www.siliconera.com/?p=1044850 Toilet-Bound Hanako-Kun Season 2 Airs in 2025

Season 2 of the supernatural comedy and mystery anime series Toilet-Bound Hanako-kun will air in January 2025 in Japan. Furthermore, a four-episode-long sequel to the spin-off series After-School Hanako-kun will premiere on October 7, 2024.

Animation studio Lerche will return to produce both series. In addition to the announcement of the anime releases, teaser trailers for both the second season of Toilet-Bound Hanako-kun and the sequel to After-School Hanako-kun also appeared.

You can check out the teaser trailer for the second season of Toilet-Bound Hanako-kun here:

https://www.youtube.com/watch?v=tTj-zHKzwXY

And here is the trailer for the upcoming After-School Hanako-kun continuation:

https://www.youtube.com/watch?v=mXMkL7BNtU0

The first season of Toilet-Bound Hanako-kun has 12 episodes and it originally released between January 10 and March 27, 2020. There is no information on how many episodes the new season will have. Production for both Hanako-kun anime series was announced back in November 2023, with an estimated release date of Fall 2024 for the After-School Hanako-kun sequel.

Toilet-Bound Hanako-kun Season 2 will release in Japan on January 2025. The first season is available to stream on Crunchyroll and Funimation, and the original After School Hanako-kun anime is also available on Crunchyroll. Yen Press handles the release of the manga in North America.

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Omori Switch, PS4 European Physical Copies Canceled https://www.siliconera.com/omori-switch-ps4-european-physical-copies-canceled/?utm_source=rss&utm_medium=rss&utm_campaign=omori-switch-ps4-european-physical-copies-canceled https://www.siliconera.com/omori-switch-ps4-european-physical-copies-canceled/#respond Mon, 29 Jul 2024 20:30:00 +0000 https://www.siliconera.com/?p=1044865 Omori Switch, PS4 Europe Physical Copies Canceled

Spanish video game publisher Meridiem Games announced that the physical release of Omori for the Nintendo Switch and PS4 in Europe has been canceled. This is due to issues regarding the European multiple language localization.

While the company didn’t offer any further information about the issues that caused the cancelation of the physical editions of the game, the original Spanish post on the Meridiem Games X (formerly Twitter) account revealed that the development team was responsible for canceling the PS4 and Switch physical editions of Omori in Europe.

Here's the statement from Meridiem Games:

https://twitter.com/MeridiemGames/status/1817923669420622262

Omori is a turn-based RPG in which players control mute, socially withdrawn teenager Sunny in the real world and his counterpart Omori in a dream world where he must face and overcome his fears and traumas in order to move forward in the real world. The game originally released for Windows PC in December 25, 2020, with a Switch and Xbox One and Series X release happening later in June 17, 2022. The game also appeared for the PlayStation 4 in North America on June 24, 2022.

Omori is readily available for the Nintendo Switch, PS4, Xbox One, Xbox Series X, and PC via Steam. The release of the PS4 and Switch physical editions of Omori in Europe have been cancelled, but a physical version of the game is available in North America via Fangamer.

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JoJo’s Bizarre Adventure Author Revealed Most Powerful Stands https://www.siliconera.com/jojos-bizarre-adventure-author-revealed-most-powerful-stands/?utm_source=rss&utm_medium=rss&utm_campaign=jojos-bizarre-adventure-author-revealed-most-powerful-stands https://www.siliconera.com/jojos-bizarre-adventure-author-revealed-most-powerful-stands/#respond Mon, 29 Jul 2024 20:00:00 +0000 https://www.siliconera.com/?p=1044811 JoJo’s Bizarre Adventure Author Revealed Most Powerful Stands

During the unveiling of the new "The Fountain Boy" artwork that will be displayed at JR Osaka Station, JoJo’s Bizarre Adventure manga author Hirohiko Araki revealed which Stands are the most powerful in a new piece of art. The artwork is inspired by a statue by the same name that used to be on display at the station. [Thanks, Oricon!]

Sitting at the top as the most powerful Stand is Jodio Joestar’s November Rain, the Stand of the protagonist of the current arc, JoJo’s Bizarre Adventure: The JOJOLands. Completing the top three and in no decisive order are Part 3 Stardust Crusaders protagonist Jotaro Kujo’s Star Platinum: The World and Killer Queen, the Stand of Part 4 Diamond is Unbreakable main villain Kira Yoshikage.

The final four, also in no particular order, are Stone Free, owned by Jotaro's daughter Jolyne Cujoh as seen in Part 6 Stone Ocean, Gold Experience used by Dio Brando’s son Giorno Giovanna in Part 5 Golden Wind, and the last two are D4C (Dirty Deeds Done Dirt Cheap) and Tusk, the stands of Part 7 Steel Ball Run main villain Funny Valentine and protagonist Johnny Joestar, respectively.

Aside from the motifs of the JoJo Stands, the artwork focuses on the aforementioned Fountain Boy, as designed by Hirohiko Araki in his distinct art style. You can check out the artwork here:

https://twitter.com/araki_jojo/status/1817805698920779811

Viz Media handles the JoJo’s Bizarre Adventure manga in North America, with Part 6: Stone Ocean currently being published. JoJo’s Bizarre Adventure Part 9: The JOJOLands is currently being published in Japan. Different arcs of the anime are available on Crunchyroll and Netflix.

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Hatsune Miku: Colorful Stage Anime Movie Appears January 2025 https://www.siliconera.com/hatsune-miku-colorful-stage-anime-movie-appears-january-2025/?utm_source=rss&utm_medium=rss&utm_campaign=hatsune-miku-colorful-stage-anime-movie-appears-january-2025 https://www.siliconera.com/hatsune-miku-colorful-stage-anime-movie-appears-january-2025/#respond Mon, 29 Jul 2024 17:30:00 +0000 https://www.siliconera.com/?p=1044789 Hatsune Miku: Colorful Stage Anime Movie Appears January 2025

Sega announced that Hatsune Miku: Colorful Stage, known in Japan as Project Sekai, will be the inspiration for an anime movie adaptation titled Project Sekai The Movie: Kowareta Sekai to Utaenai Miku. The movie will release in Japan on January 17, 2025. [Thanks, Game Watch!]

Studio P.A. Works is in charge of animating the movie, with Hiroyuki Hata acting as director. Yoko Yonaiyama will write the script and animation director Yuki Akiyama will also be in charge of character designs. More information will appear on September 27, 2024 during the fourth anniversary broadcast for Hatsune Miku: Colorful Stage/Project Sekai.

The title of the movie roughly translates to “The Broken World and Miku Who Can't Sing.” The announcement of the movie appeared during the recent 10th official news broadcast for the Hatsune Miku: Colorful Stage mobile game. A teaser trailer of the anime movie appeared featuring Miku and various other Project Sekai characters.

You can check out the reveal trailer for the upcoming Hatsune Miku: Colorful Stage anime movie here:

https://www.youtube.com/watch?v=e1TrAhX3qnY

Additionally, a key visual also appeared and it features a digital version of Miku crouching in the Shibuya Scramble Crossing while the original design of the character appears on a building screen. Here is the aforementioned key visual:

https://twitter.com/pj_sekai/status/1817892435814498705

Project Sekai The Movie: Kowareta Sekai to Utaenai Miku will appear in Japan on January 17, 2025. Hatsune Miku: Colorful Stage is readily available on Android and Apple iOS mobile devices. The game is known as Project Sekai: Colorful Stage! feat. Hatsune Miku in Japan.

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